AA-3D
Artificial Analysis leaderboard of models building interactive 3D scenes: each model turns a brief into a three.js page, then a panel votes blind between two scenes.
- Models
- 21
- Best Elo
- 1,194
- Claude Sonnet 5.5 (Max, Default Fallback)
- Best open-weights
- 982
- Kimi K3 (Max)
- Cheapest of the top 5
- $3.46
- GPT-6 Sol (Max) · 1,123
Elo by cost, tokens or turns
Average values per scene, computed as on Artificial Analysis. The horizontal axis is reversed: towards the top right, a model reaches a higher Elo for less money, fewer tokens or fewer turns.
Models shown20 of 20
Select a model to show or hide it; hovering it brings it forward on the chart. The axes fit the models shown.
21 / 21 models
Released: Sep 28, 2026Cost / scene: $14.63Tokens / scene: 549KMedian turns: 160Reasoning
Released: Sep 22, 2026Cost / scene: $20.50Tokens / scene: 393KMedian turns: 137Reasoning
Released: Sep 3, 2026Cost / scene: $18.11Tokens / scene: 153KMedian turns: 60Reasoning
Released: Sep 1, 2026Cost / scene: $31.50Tokens / scene: 293KMedian turns: 138.5Reasoning
Released: Sep 22, 2026Cost / scene: $3.46Tokens / scene: 109KMedian turns: 73Reasoning
Released: Sep 29, 2026Cost / scene: $3.51Tokens / scene: 195KMedian turns: 56Reasoning
Released: Sep 2, 2026Cost / scene: $3.21Tokens / scene: 152KMedian turns: 82Reasoning
Released: Sep 22, 2026Cost / scene: $0.201Tokens / scene: 144KMedian turns: 67Reasoning
Released: Oct 7, 2026Cost / scene: $0.489Tokens / scene: 423KMedian turns: 57Reasoning
Released: Sep 21, 2026Cost / scene: $14.26Tokens / scene: 232KMedian turns: 81Reasoning
Released: Jul 16, 2026Cost / scene: $13.62Tokens / scene: 214KMedian turns: 137ReasoningOpen weights
Released: Sep 21, 2026Cost / scene: $0.444Tokens / scene: 221KMedian turns: 117ReasoningOpen weights
Released: Sep 2, 2026Cost / scene: $2.97Tokens / scene: 183KMedian turns: 109Reasoning
Released: Sep 2, 2026Cost / scene: $8.27Tokens / scene: 193KMedian turns: 116.5Reasoning
Released: Aug 26, 2026Cost / scene: $1.40Tokens / scene: 243KMedian turns: 182ReasoningOpen weights
Released: Oct 6, 2026Cost / scene: $6.15Tokens / scene: 374KMedian turns: 122Reasoning
Released: Sep 18, 2026Cost / scene: $5.91Tokens / scene: 298KMedian turns: 169Reasoning
Released: Aug 18, 2026Cost / scene: $8.28Tokens / scene: 193KMedian turns: 250ReasoningOpen weights
Released: Jun 1, 2026Cost / scene: $1.79Tokens / scene: 132KMedian turns: 228ReasoningOpen weights
Released: Jul 15, 2026Cost / scene: —Tokens / scene: 44.5KMedian turns: 65ReasoningOpen weights
Released: Jun 4, 2026Cost / scene: $4.55Tokens / scene: 147KMedian turns: 79.5ReasoningOpen weights
| # | Model | Elo | Cost / scene | Tokens / scene | Median turns | Released | Type |
|---|---|---|---|---|---|---|---|
Claude Sonnet 5.5Max, Default Fallback Anthropic | 1,19495% interval: 1,160 to 1,228 | $14.63 | 549K | 160 | Sep 28, 2026 | Reasoning | |
| 2 | Claude Opus 5.5Max, Default Fallback Anthropic | 1,19095% interval: 1,155 to 1,225 | $20.50 | 393K | 137 | Sep 22, 2026 | Reasoning |
| 3 | GPT-6 AstraMax OpenAI | 1,16595% interval: 1,131 to 1,199 | $18.11 | 153K | 60 | Sep 3, 2026 | Reasoning |
| 4 | Claude Fable 5.1Max, Default Fallback Anthropic | 1,13195% interval: 1,098 to 1,165 | $31.50 | 293K | 138.5 | Sep 1, 2026 | Reasoning |
| 5 | GPT-6 SolMax OpenAI | 1,12395% interval: 1,089 to 1,156 | $3.46 | 109K | 73 | Sep 22, 2026 | Reasoning |
| 6 | GPT-6.1 SolMax OpenAI | 1,11495% interval: 1,081 to 1,148 | $3.51 | 195K | 56 | Sep 29, 2026 | Reasoning |
| 7 | Muse Spark 1.3Max Meta | 1,03595% interval: 1,003 to 1,067 | $3.21 | 152K | 82 | Sep 2, 2026 | Reasoning |
| 8 | GPT-6 LunaMax OpenAI | 1,000Reference | $0.201 | 144K | 67 | Sep 22, 2026 | Reasoning |
| 9 | Claude Haiku 5.5Max Anthropic | 99495% interval: 962 to 1,026 | $0.489 | 423K | 57 | Oct 7, 2026 | Reasoning |
| 10 | Grok 4.7Xhigh SpaceXSI | 99495% interval: 962 to 1,026 | $14.26 | 232K | 81 | Sep 21, 2026 | Reasoning |
| 11 | Kimi K3Max Moonshot AI | 98295% interval: 949 to 1,015 | $13.62 | 214K | 137 | Jul 16, 2026 | ReasoningOpen weights |
| 12 | MiMo-V2.6-Pro Xiaomi | 97795% interval: 945 to 1,009 | $0.444 | 221K | 117 | Sep 21, 2026 | ReasoningOpen weights |
| 13 | Gemini 3.8 FlashHigh | 96595% interval: 932 to 997 | $2.97 | 183K | 109 | Sep 2, 2026 | Reasoning |
| 14 | Qwen3.8 Max (0902) Alibaba | 94895% interval: 916 to 981 | $8.27 | 193K | 116.5 | Sep 2, 2026 | Reasoning |
| 15 | GLM-5.3-Flash Z.AI | 93195% interval: 899 to 963 | $1.40 | 243K | 182 | Aug 26, 2026 | ReasoningOpen weights |
| 16 | Mistral Large 4 Preview Mistral | 86895% interval: 835 to 900 | $6.15 | 374K | 122 | Oct 6, 2026 | Reasoning |
| 17 | Step 5 Preview StepFun | 84895% interval: 814 to 881 | $5.91 | 298K | 169 | Sep 18, 2026 | Reasoning |
| 18 | GLM-5.3Max Z.AI | 78295% interval: 747 to 816 | $8.28 | 193K | 250 | Aug 18, 2026 | ReasoningOpen weights |
| 19 | MiniMax-M3 MiniMax | 73995% interval: 704 to 773 | $1.79 | 132K | 228 | Jun 1, 2026 | ReasoningOpen weights |
| 20 | InklingXhigh Thinking Machines | 57995% interval: 538 to 620 | — | 44.5K | 65 | Jul 15, 2026 | ReasoningOpen weights |
| 21 | Nemotron 3 Ultra 550B A55BReasoning NVIDIA | 56995% interval: 524 to 614 | $4.55 | 147K | 79.5 | Jun 4, 2026 | ReasoningOpen weights |
Win rate by domain
Share of panel votes each model won in each of the seven task domains. A hatched cell rests on too few scenes or opponents to be reliable. Share of votes won in the domain. Based on 10,000+ panel votes.
| Model | Landmarks and real places | Machines | Natural phenomena | Living bodies | Games, sports and piloting | Space | Stories and fantasy |
|---|---|---|---|---|---|---|---|
| Claude Sonnet 5.5 (Max, Default Fallback) | 77.9% | 77.6% | 76.0% | 78.5% | 73.0% | 72.7% | 77.9% (Sample too small, Too few scenes (4)) |
| Claude Opus 5.5 (Max, Default Fallback) | 71.4% | 79.9% | 78.2% | 70.5% | 86.0% | 73.3% | 78.8% |
| GPT-6 Astra (Max) | 82.2% | 76.3% | 63.2% | 77.0% | 66.0% | 80.4% | 76.9% |
| Claude Fable 5.1 (Max, Default Fallback) | 72.0% | 68.3% | 64.4% | 73.6% | 75.3% | 64.3% | 72.3% |
| GPT-6 Sol (Max) | 70.4% | 73.1% | 77.7% | 65.2% | 59.8% | 63.0% | 75.5% |
| GPT-6.1 Sol (Max) | 72.1% | 66.9% | 61.7% | 78.6% | 63.5% | 68.8% | 77.9% |
| Muse Spark 1.3 (Max) | 59.1% | 58.0% | 61.5% | 64.9% | 54.1% | 56.0% | 63.6% |
| GPT-6 Luna (Max) | 60.0% | 52.8% | 54.7% | 48.4% | 46.9% | 53.2% | 60.4% |
| Claude Haiku 5.5 (Max) | 47.5% | 48.1% | 51.1% | 58.2% | 60.7% | 55.9% | 54.2% |
| Grok 4.7 (Xhigh) | 55.1% | 45.8% | 50.3% | 55.3% | 59.3% | 56.9% | 54.2% |
| Kimi K3 (Max) | 52.9% | 55.8% | 51.3% | 50.0% | 50.4% | 43.1% | 59.2% |
| MiMo-V2.6-Pro | 53.0% | 48.0% | 55.2% | 45.1% | 62.2% | 56.0% (Sample too small, Too few scenes (4)) | 42.7% |
| Gemini 3.8 Flash (High) | 43.5% | 43.2% | 60.8% | 51.3% | 47.5% | 46.7% | 51.0% |
| Qwen3.8 Max (0902) | 47.0% | 29.6% (Sample too small, Too few scenes (4)) | 54.5% | 48.0% | 60.3% | 45.5% | 36.3% (Sample too small, Too few scenes (4)) |
| GLM-5.3-Flash | 39.0% | 41.2% | 49.0% | 40.9% | 51.9% | 46.6% | 46.9% |
| Mistral Large 4 Preview | 31.1% | 29.5% | 38.5% | 46.2% | 35.6% | 50.0% | 38.8% |
| Step 5 Preview | 39.0% | 35.4% | 31.8% | 39.0% | 36.2% | 32.7% | 34.5% |
| GLM-5.3 (Max) | 31.6% | 32.6% | 22.1% | 29.7% | 29.0% | 38.3% (Sample too small, Too few scenes (4)) | 15.4% (Sample too small, Too few scenes (4)) |
| MiniMax-M3 | 20.0% | 22.1% | 28.1% | 29.6% | 27.5% | 25.2% | 17.0% |
| Inkling (Xhigh) | 10.4% | 10.4% | 16.6% | 11.1% | 9.2% | 17.1% | 10.4% (Sample too small, Too few scenes (4)) |
| Nemotron 3 Ultra 550B A55B (Reasoning) | 10.7% | 6.5% (Sample too small, Too few scenes (2)) | 11.1% | 10.4% | 11.1% | 8.6% (Sample too small, Too few scenes (3)) | 18.8% (Sample too small, Too few scenes (4)) |
Agent behavior
How each model builds its scenes: turns taken, tools called, first look at the render and use of the asset library. Averages and shares computed by Artificial Analysis from its runs.
- Turns per scene
- The line spans the 5th to 95th percentile, the bar the 25th to 75th, and the mark is the median. A run stops at 250 turns.
- Tool calls per scene
- Browser testsCodeAssetsImage viewsOther
Claude Sonnet 5.5 (Max, Default Fallback)
Turns per scene
160Tool calls per scene
185Render seen by turn 20: 94.3%Asset library: 83.0%
Claude Opus 5.5 (Max, Default Fallback)
Turns per scene
137Tool calls per scene
151Render seen by turn 20: 92.7%Asset library: 92.7%
GPT-6 Astra (Max)
Turns per scene
60Tool calls per scene
85Render seen by turn 20: 96.4%Asset library: 94.5%
Claude Fable 5.1 (Max, Default Fallback)
Turns per scene
138.5Tool calls per scene
139Render seen by turn 20: 88.9%Asset library: 88.9%
GPT-6 Sol (Max)
Turns per scene
73Tool calls per scene
103Render seen by turn 20: 89.1%Asset library: 81.8%
GPT-6.1 Sol (Max)
Turns per scene
56Tool calls per scene
86Render seen by turn 20: 94.5%Asset library: 96.4%
Muse Spark 1.3 (Max)
Turns per scene
82Tool calls per scene
86Render seen by turn 20: 60.0%Asset library: 20.0%
GPT-6 Luna (Max)
Turns per scene
67Tool calls per scene
77Render seen by turn 20: 85.5%Asset library: 32.7%
Claude Haiku 5.5 (Max)
Turns per scene
57Tool calls per scene
61Render seen by turn 20: 72.2%Asset library: 88.9%
Grok 4.7 (Xhigh)
Turns per scene
81Tool calls per scene
129Render seen by turn 20: 60.0%Asset library: 76.4%
Kimi K3 (Max)
Turns per scene
137Tool calls per scene
166Render seen by turn 20: 50.9%Asset library: 85.5%
MiMo-V2.6-Pro
Turns per scene
117Tool calls per scene
132Render seen by turn 20: 76.4%Asset library: 90.6%
Gemini 3.8 Flash (High)
Turns per scene
109Tool calls per scene
109Render seen by turn 20: 9.3%Asset library: 79.6%
Qwen3.8 Max (0902)
Turns per scene
116.5Tool calls per scene
129Render seen by turn 20: 40.0%Asset library: 83.3%
GLM-5.3-Flash
Turns per scene
182Tool calls per scene
195Render seen by turn 20: 47.2%Asset library: 76.9%
Mistral Large 4 Preview
Turns per scene
122Tool calls per scene
158Render seen by turn 20: 23.6%Asset library: 81.1%
Step 5 Preview
Turns per scene
169Tool calls per scene
180Render seen by turn 20: 58.2%Asset library: 85.2%
GLM-5.3 (Max)
Turns per scene
250Tool calls per scene
239Render seen by turn 20: —Asset library: 74.5%
MiniMax-M3
Turns per scene
228Tool calls per scene
209Render seen by turn 20: 7.3%Asset library: 58.2%
Inkling (Xhigh)
Turns per scene
65Tool calls per scene
70Render seen by turn 20: 65.5%Asset library: 27.3%
Nemotron 3 Ultra 550B A55B (Reasoning)
Turns per scene
79.5Tool calls per scene
112Render seen by turn 20: —Asset library: 57.7%
| Model | Turns per scene(0–250) | Tool calls per scene | Render seen by turn 20 | Asset library |
|---|---|---|---|---|
| Claude Sonnet 5.5 (Max, Default Fallback) | 160 | 185 | 94.3% | 83.0% |
| Claude Opus 5.5 (Max, Default Fallback) | 137 | 151 | 92.7% | 92.7% |
| GPT-6 Astra (Max) | 60 | 85 | 96.4% | 94.5% |
| Claude Fable 5.1 (Max, Default Fallback) | 138.5 | 139 | 88.9% | 88.9% |
| GPT-6 Sol (Max) | 73 | 103 | 89.1% | 81.8% |
| GPT-6.1 Sol (Max) | 56 | 86 | 94.5% | 96.4% |
| Muse Spark 1.3 (Max) | 82 | 86 | 60.0% | 20.0% |
| GPT-6 Luna (Max) | 67 | 77 | 85.5% | 32.7% |
| Claude Haiku 5.5 (Max) | 57 | 61 | 72.2% | 88.9% |
| Grok 4.7 (Xhigh) | 81 | 129 | 60.0% | 76.4% |
| Kimi K3 (Max) | 137 | 166 | 50.9% | 85.5% |
| MiMo-V2.6-Pro | 117 | 132 | 76.4% | 90.6% |
| Gemini 3.8 Flash (High) | 109 | 109 | 9.3% | 79.6% |
| Qwen3.8 Max (0902) | 116.5 | 129 | 40.0% | 83.3% |
| GLM-5.3-Flash | 182 | 195 | 47.2% | 76.9% |
| Mistral Large 4 Preview | 122 | 158 | 23.6% | 81.1% |
| Step 5 Preview | 169 | 180 | 58.2% | 85.2% |
| GLM-5.3 (Max) | 250 | 239 | — | 74.5% |
| MiniMax-M3 | 228 | 209 | 7.3% | 58.2% |
| Inkling (Xhigh) | 65 | 70 | 65.5% | 27.3% |
| Nemotron 3 Ultra 550B A55B (Reasoning) | 79.5 | 112 | — | 57.7% |
Tasks and scenes
The briefs Artificial Analysis published, with the scene each model built. Scenes open on Artificial Analysis's CDN in a new tab.
54 of 54 tasks
Eiffel TowerLandmarks and real places · 20 of 21 models have a scene
Create an interactive Eiffel Tower in its Paris setting, recognizable both as a landmark and as an open iron structure.
Sagrada FamíliaLandmarks and real places · 20 of 21 models have a scene
Create an interactive reconstruction of the Sagrada Familia in Barcelona, showing its planned complete tower composition as well as its interior architectural character. Make the reconstruction state clear.
Sydney Opera HouseLandmarks and real places · 21 of 21 models have a scene
Create an interactive Sydney Opera House that reveals the relationship between its architecture, structural geometry and harbor setting.
Machu PicchuLandmarks and real places · 18 of 21 models have a scene
Create an interactive Machu Picchu in its mountain landscape. Make the relationship between ridge, terraces, settlement and river gorge central to the experience.
Taj MahalLandmarks and real places · 19 of 21 models have a scene
Create an interactive Taj Mahal and its garden approach, emphasizing the architectural composition, material detail and changing light.
Statue of LibertyLandmarks and real places · 21 of 21 models have a scene
Create an interactive Statue of Liberty that shows both its exterior and the structure supporting its thin copper skin.
Sydney Airport, liveLandmarks and real places · 18 of 21 models have a scene
Create an interactive simulation of Sydney Kingsford Smith Airport as a busy operating airport.
House from survey drawingsLandmarks and real places · 17 of 21 models have a scene
Reconstruct the T. S. Eastabrook House at 200 North Scoville Avenue, Oak Park, Illinois, from the supplied survey drawings and photographs, including an explorable interior and exterior.
Golden Gate, 24 hoursLandmarks and real places · 15 of 21 models have a scene
Create an accurate Golden Gate Bridge and its surroundings through a complete 24-hour day, with traffic, changing light and fog.
Mechanical dragonflyMachines · 17 of 21 models have a scene
A mechanical emperor dragonfly as an exhibition piece: named selectable parts on real Odonata anatomy, four independently driven wings with phase control, a steering controller, exploded, section and schematic views, four themes and an editorial UI.
Rube Goldberg machineMachines · 17 of 21 models have a scene
Create an elaborate Rube Goldberg machine that begins with a ball and ends by striking a bell. Use at least eight distinct stages drawn from mechanisms such as ramps, levers, pulleys, dominoes, a pendulum, a tipping bucket, wheels or a catapult.
Crash testMachines · 17 of 21 models have a scene
Create an interactive vehicle crash test with a deforming car, deploying airbags and a restrained crash-test dummy.
Exploded F1 carMachines · 18 of 21 models have a scene
Create an interactive technical demonstration of a current Formula One car, with an exploded view of its parts and a working power unit.
Vintage tube radioMachines · 17 of 21 models have a scene
Create an interactive vintage vacuum-tube radio receiver with labeled internal parts, an exploded view and a working explanation of how it receives a station.
Watch complicationsMachines · 16 of 21 models have a scene
Create an elegant, technically accurate mechanical watch with an exposed, labeled movement, an exploded view and a set of complications the user can select and operate.
Glass elevatorMachines · 18 of 21 models have a scene
Create an interactive glass elevator in a multi-story apartment building, with a technically accurate, exposed elevator system and floors the user can choose.
Counterweight trebuchetMachines · 20 of 21 models have a scene
Create an interactive counterweight trebuchet with labeled parts, in a siege where the user loads it, adjusts it and fires at a castle.
Galleon at seaMachines · 20 of 21 models have a scene
Create a detailed, explorable sixteenth-century Spanish galleon sailing in changing sea conditions.
Dye wind tunnelNatural phenomena · 16 of 21 models have a scene
Build an interactive wind-tunnel experiment with a two-dimensional flow field presented in a three-dimensional setting. Use at least three distinguishable dye streams to make the flow around an obstacle visible.
Hurricane to landfallNatural phenomena · 17 of 21 models have a scene
Create an interactive hurricane simulation on a section of a rotating Earth, including ocean, coast, low-lying land and a populated area.
Carving the Grand CanyonNatural phenomena · 18 of 21 models have a scene
Create an interactive geological time-lapse of a river carving a canyon through layered rock over millions of years.
Earthquake city blockNatural phenomena · 16 of 21 models have a scene
Create an interactive earthquake experiment with at least six buildings, ranging from roughly 3 to 60 stories, responding to the same ground motion.
Sonic boomNatural phenomena · 19 of 21 models have a scene
Create an interactive three-dimensional demonstration of a jet accelerating from subsonic to supersonic flight over terrain, with a ground observer.
Snowflake growthNatural phenomena · 20 of 21 models have a scene
Create an interactive view of a snow crystal growing from a seed, with morphology that responds to temperature and humidity.
Pouring a pintNatural phenomena · 21 of 21 models have a scene
Create an interactive beer pour with a tap, a pint glass, translucent amber liquid, rising bubbles and a developing foam head.
Ames room illusionNatural phenomena · 20 of 21 models have a scene
Create an interactive Ames-room illusion: a physically distorted room that appears ordinary and rectangular from a particular viewing position.
Fabric on a mannequinNatural phenomena · 19 of 21 models have a scene
Create an interactive fabric simulation in which the user dresses a mannequin in a wide range of garment fabrics, each physically simulated.
Inside the mitochondrionLiving bodies · 20 of 21 models have a scene
Create an explorable journey from outside a cell to the molecular machinery inside a mitochondrion. Establish the spatial relationships clearly as the camera crosses the cell membrane, travels through cytoplasm past a microtubule, and enters the mitochondrial outer and inner membranes to reach the cristae. Stylized changes of scale are welcome if the transitions remain understandable.
Beating heartLiving bodies · 20 of 21 models have a scene
Create an interactive educational model of a beating four-chamber heart, connecting electrical activation, mechanical contraction and blood flow.
Cat clearing a tableLiving bodies · 20 of 21 models have a scene
Create an animated cat deliberately pushing objects off a table one at a time. Give the cat recognizable anatomy, a moving tail and a walk with planted paws that do not slide across the tabletop.
T. rex skeleton walkLiving bodies · 19 of 21 models have a scene
Create an anatomically accurate, fully articulated T. rex skeleton walking through a three-dimensional scene.
Facial expressionsLiving bodies · 19 of 21 models have a scene
Create an interactive human face that performs a broad range of emotions and expressive gestures, from theatrical extremes to subtle everyday expressions.
Weightlifter anatomyLiving bodies · 21 of 21 models have a scene
Create an interactive adult man performing weightlifting exercises, with views that expose his muscles, skeleton and organs in anatomically accurate form.
Zoo habitatsLiving bodies · 18 of 21 models have a scene
Create an explorable zoo with a wide range of animals, each in an enclosure that resembles its natural habitat, and visitors moving between them.
Coral reef diveLiving bodies · 20 of 21 models have a scene
Create an interactive scuba dive over a lush coral reef, with realistic underwater light and water physics and sea animals around the diver.
Playable pinballGames, sports and piloting · 19 of 21 models have a scene
Create a three-dimensional pinball table that is enjoyable to play, with a clear playfield, lighting and responsive controls.
Playable solitaireGames, sports and piloting · 20 of 21 models have a scene
Create a polished, playable game of Klondike solitaire as three-dimensional cards on a table.
Mountain-bike trailGames, sports and piloting · 19 of 21 models have a scene
Create an interactive mountain-bike descent through a forest trail containing berms, roots, a rock garden, a drop and a jump.
Pole vaultGames, sports and piloting · 18 of 21 models have a scene
Create a realistic pole-vault simulation with an athlete whose approach speed and bar height the user controls.
Dodgeball matchGames, sports and piloting · 19 of 21 models have a scene
Create an interactive dodgeball match between two teams, playable from a first-person view or watchable as a spectator.
Starry Night jigsawGames, sports and piloting · 19 of 21 models have a scene
Create an interactive 500-piece jigsaw puzzle of Van Gogh's The Starry Night that can assemble itself from any state and that users can solve themselves.
Glider soaringGames, sports and piloting · 15 of 21 models have a scene
Create a flyable sailplane simulation in which wind, thermals and weather shape the flight.
AI leaderboard steeplechaseGames, sports and piloting · 21 of 21 models have a scene
Create an animated steeplechase race in which AI language models are the runners, with their positions taken month by month from the Artificial Analysis Intelligence Index data supplied.
Antennae galaxies collisionSpace · 20 of 21 models have a scene
Create an interactive simulation of two disk galaxies colliding and merging, inspired by the Antennae galaxies, NGC 4038 and NGC 4039.
Kerr black holeSpace · 20 of 21 models have a scene
Create an interactive view of a spinning black hole and its thin accretion disk, with the cinematic presence of Gargantua in Interstellar and a physically informed treatment of the light.
Apollo 11 missionSpace · 14 of 21 models have a scene
Create an interactive reconstruction of Apollo 11 from launch to splashdown, combining orbital motion with close views of the spacecraft and key mission events.
Office on the MoonSpace · 19 of 21 models have a scene
Create an explorable Artificial Analysis office on the Moon, with 50 people working on AI evaluation. Artificial Analysis is the company at artificialanalysis.ai that benchmarks AI models and publishes the results.
Starship launch and catchSpace · 19 of 21 models have a scene
Create an animated Starship mission from launch to orbit, including the booster's return and tower catch and the ship's later landing.
JWST deploymentSpace · 17 of 21 models have a scene
Create an interactive James Webb Space Telescope mission from its release by the launch vehicle through the complete unfolding of the observatory.
Pelican riding a bicycleStories and fantasy · 19 of 21 models have a scene
Create an interactive scene of a recognizable pelican riding a bicycle along a course with a curve and a slope. Give the bird a long beak and throat pouch, a substantial body, webbed feet and expressive wings. It should sit on the saddle and hold the handlebars in a convincing stylized pose.
Octopus drum kitStories and fantasy · 20 of 21 models have a scene
Create an octopus playing a complete drum kit. Give it a bulbous mantle, eyes and eight smoothly bending, tapering arms. Include a kick drum, snare, hi-hat, at least two toms and two cymbals arranged for an actual performance.
Detective murder roomStories and fantasy · 21 of 21 models have a scene
Create an interactive crime scene from a classic detective novel: a room where a murder has occurred, with suspects present and clues hidden among the objects.
Dragon over a medieval townStories and fantasy · 19 of 21 models have a scene
Create an interactive dragon attacking a medieval town with a palace and a fort, which the user can control.
Siege of TroyStories and fantasy · 21 of 21 models have a scene
Create an interactive siege of Troy with both armies, accurate Late Bronze Age terrain, architecture and troops, and the Trojan Horse.
Method and versions
AA-3D v1.0 measures how well models build interactive 3D experiences. Each model works as an agent in an offline sandbox and delivers a three.js web page from a written brief; a recruited panel then compares two scenes built from the same brief without knowing which model built which.
- AA-3D v1.0 has 55 tasks across seven domains (real places, machines, natural phenomena, living bodies, games, space, fiction); each is the brief for one interactive scene.
- Each model runs in Stirrup, Artificial Analysis' open-source harness, in a sandbox without network access that has Blender, Rapier physics, Python, a headless browser and a CC0 asset library; a run stops after three hours or 250 turns.
- A recruited panel votes blind between two scenes built from the same brief.
- Elo and its 95% confidence interval come from those votes; GPT-6 Luna (Max) is fixed at 1,000.
- Cost and tokens per scene use Artificial Analysis' data and rules over the 55 tasks: cache reads at the cache price, other input at the cache-write price, output at the output price. A model without a cache rate or a price has no cost.
Data via Artificial Analysis, AA-3D v1.0.